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Suggestions | Feedback V2

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Yo so I thought up some stuff while I was just afk fishing. Would love to hear any feedback on anything 🙂 

 

Suggestions:

- Aggression potions, 99 herb requirement. Ex recipe could be: searing ashes, torstol(unf), and (?)

- Dragonbone necklace with the passive effect added to Vorkath drop table, or new passive that gives random 1-5 prayer points every 5-15s

- 200m cape perks, not sure if there are any atm besides 5% dr [ex: def gives RoL effect, mage gives chance to save runes per cast, slayer lets you pick your task or more points per task, etc.]

- Add all 200m perks to the comp cape, giving even more incentive to comp

- Clean up the discord a little? Maybe put the Non-rsps channels in their own section and remove the welcome/leaving message or put it in it's own channel?

 

Feedback: (Sorry for the wall of text incoming)

1)  Remove gear and weapons from the Boss point shop [or revamp it completely], I genuinely believe it's hurting the eco more than helping. Some of the games content just isn't worth doing since you can just farm a low tier boss.

*Content directly affected*  ToB, Cerberus, Vorkath, Pest Control, Clue Scrolls, Wildy Bosses(Pkp tickets), Warrior's guild, Demonic gorrilas ... the list goes on. 

When new players are recommended to do [Starter dungeon[not even for the gear...] -> slayer [to farm keys] -> 'camp' a boss for 600 pts for scythe] then I think something needs to be looked at. 

2) Too many sources for  items that hurt and impact the actual progression of the game.

Gear progression is virtually non existent by farming the respective content. Barrows is worthless [reward from caskets + boxes] which means the minigame is practically useless to do. Same goes for Godwar gear too cause PvP gear is better, as well as both being available from WarScape boxes at a pretty high rate.

It's not just PvM stuff too, skilling is practically useless considering almost every skilling material is obtainable from a chest/box/monster drop in huge quantities as well as from shops. [I have no issue with how you can get them, but getting 175-275 noted yew logs from KBD at a 1/1 DR is a bit much]

 

*Note* Just wanted to make clear that I really enjoy the server and the content you guys have. Just some thoughts I had regarding potential issues down the road. Seen a lot of servers fail because of economies drying up/stale content.

Edited by Username

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Before you read, ive wrote this with my experience and future hope of the game, this is all based on MY OWN OPINION so obviously it might look negative or bad in others eye if it does you can just ignore most what im about to write 😄 but in my eyes these are all important things.

I really liked the server and i hope i WILL but atm i kinda quit because of all the chaos unbalances in the game, so the response to this topic:

 

Well yeah eco is just completely ruined. 

Most drops rates are unbalanced, There are some gears which takes days if not weeks grind to get. This apply even for beginner, mid tier gears while you can just farm 800 moles and get sycthe or rapier. Also the fact that you can just iterally spend a few bucks and get the most broken gears in the game kinda killing pvming and even the eco too.

There are many abadoned or useless minigames just for example im pretty sure most of the new players or even players who have been playing for a while never even heard about the murder job minigame or i dont even think anyone ever been at shayzien minigame (maybe for achievement) or anyone ever completing the gauntlet minigame (its uncompletable)

Bosses are also unbalanced you can just solo a group event boss by eating swordfish but you die from a corp in 2 hits if ure unlucky (or die from 1 shoot at volrath by not seeing the meteor...). but you can also safe spot some bosses just fine.

There is NO END GAME in this game at the moment and thats a fact, and its need to be changed in my opinion. You can do achievements but u get stuck at one point because some of them are bugged = cant get comp cape. You can start grinding end game gear or just buy them in 1 sec from the donator store. You can start skilling well a few lamps + xp scrolls from daily and ure already max in less than a day. You can get money but most player sell stuff way overpriced because theres no priceguide for anything so its kinda useless to spend it.

In my opinion the best choice would be a server reset, yes again and by applying the some if not all the following steps:

1. Completeley rework item drop rates

2. Reworking the abadoned and useless minigames and bosses (night terror, void champion, solak, dagannoth mother, kraken, lizard shaman, cerb, zulrah, the gauntlet, barrows, warriors guild, shayzien assasult, falador siege)

3. Reworking donator store (removing end game content gears and replacing it with high tier items) it wont kill the grinding for end game but u also get good stuffs for ur money

3. Fixing all the bugs and improvig interfaces like drop viewer, control panel, info tab...

4. Reducing drop rate boosters by a large amout (so there would be no need for 1 in 1600 drop rates), (max drop rate should be like 10-20% (with best drop rate ring, cape,  pet and higes don rank) (for example ring would give 3% comp cape 5%, rank 7%, pet 3%)

5. Reworking or balancing combat styles

6. Creating a well built prestiging system (Adding skilling armors, pets, skilling zones, unlocking bosses and areas, unique perks and capes) it has a lot of potential

7. Removing xp scrolls and lamps or nerfing them so prestiging wont be that easy.

8. Reworking all stores (mostly point stores)

9. Creating other money making methods (making clues better, increasing the items sell prices)

10. Reworking donator benefits

11. Reworking points systems (not getting boss points every kill but possibbly getting one like in skilling)

12. Adding daily tasks and reworking daily log in rewards (also lot of potential like in prestige)

13. Reworking achievements and diaries

14. Reworking chests (adding other pvm, bossing chests like with slayer, < also lot of potential)

 

Im pretty sure there are a lot of other things, but thats all i could come up now was that ^

The game is still pretty good and worth playing especially with all these cool new updates but yeah ive said my reasons.

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Honestly i agree with most of things in this list, the eco is ruined and there is nothing to do in the end game which is why alot of people have stopped playing this, there is alot of things that need to be figured out especially eco and reworking alot of things, but i believe we will get there eventually.

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Great points, would be a huge QoL to see even half of what you mentioned @Hiki. So much potential for an extremely unique server!  

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I do both agree and disagree, to some extend its kinda what the aim is, in fairness i understand the frustrations (i agree with the boss points farming is insane) But theres multiple things that needs a nerf on that front(tomb raids for instance) as well it reallty depends on the targeted audience.
If it becomes too grindy players like myself wont really play cause cba, to spend severeal hours just getting a 99, then I might just go back to RS

But some end game content is somewhat missing, i agree.
But the question is, should the current end game items be harder to get or should it be new stuff

For me the entire concept of RSPS is to make a lighter version of RS with a cooler community.
 

Some rework could be done, and yes i agree many bosses are pointless to do,  due to the bosspoints/chest/box/gamble system.

I always loved the slayer keys on here, they are good but yet its not extremely good items, like whats broken is people being able to get 4,5m bm without even really doing anything but once every 30 mins go throw some money in a minigame. I do support a full removal of tombs

What Hiki explains would kinda be an entire new server (minding the big amount of rework) 

My point is mainly, if you make a server too hard you might miss out on players, I wouldn't play if it becomes too grindy cause then ill just stick with RS.
There is broken elements which needs a fixing, but too radical changes would mean people probably stop playing.

I've seen big servers where you were poor when you had 50b (which took time tog et if you didnt donate), which also made bandos etc pretty worthless and only custom items worth it(end gear going into prices in trillions). I've also tried servers where the grind was basically only like half as bad as OSRS, to the extend where i gave up after a few hours cause I don't have time/patience to grind for ages.


Its a very vulnerable balance that all RSPS struggles to find. 

Edited by Mfskiptus

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52 minutes ago, Mfskiptus said:

I do both agree and disagree, to some extend its kinda what the aim is, in fairness i understand the frustrations (i agree with the boss points farming is insane) But theres multiple things that needs a nerf on that front(tomb raids for instance) as well it reallty depends on the targeted audience.
If it becomes too grindy players like myself wont really play cause cba, to spend severeal hours just getting a 99, then I might just go back to RS

I didnt mention changing xp rates 😄 its just the scrolls and lamps, even without those you can maxed in 1-2days (99 in all skill, maybe taming is an exception because of the money and time it needs). What i meant is to bring in a new content: prestiging which can open up a lot of new potential like i said skilling outfits, pets, new skilling area or even unique areas for example at prestige 10 farming you can tp to a zone where herbs are auto grow and in every 10-30min you can gather one it or for prestige 5 slayer you can unlock a new kind of slayer helm or for prestige 5 herblore u can make super combat potion which restore ur hp pray and buff all combat style or at prestige 10 you can make pots which boost stats up to 125+ etc.... like i said it has a lot of potential and barely anything would have changed

But some end game content is somewhat missing, i agree.

Well no, theres no end game content atm like i said u can buy all the best armors and weps, neck, pets, cant get the best cape. idk what else could be called end game?

But the question is, should the current end game items be harder to get or should it be new stuff

Why not both? maybe add quests so you can get that end game gear (like getting solaks armor pieces and getting infernal dragons flame to make a flaming armor piece)

Also it depends on what is the new stuff if its a new wep from a new boss? well ye it sohuld be harder to get than the other one but also if you add better and better weps and armor ea time the combat will break again, Best example is the new icons with the flaming or ancient gear, u can hit even 150+? with it that is just broken and not normal

Meanwhile youre happy if u can hit a 40-50 wiht magic

 

Quote

For me the entire concept of RSPS is to make a lighter version of RS with a cooler community.
For me too but there are some drops which have higher rates or even grindier than in normal rs, idk whats lighter in that

 

Some rework could be done, and yes i agree many bosses are pointless to do,  due to the bosspoints/chest/box/gamble system.

I always loved the slayer keys on here, they are good but yet its not extremely good items, like whats broken is people being able to get 4,5m bm without even really doing anything but once every 30 mins go throw some money in a minigame. I do support a full removal of tombs

Pvm, boss chests? (t1-t5) you can even add new items too, or for example getting 1 keys from each god wars boss to unlock a chest from what u can get 1 guaranteed unique

And well tomb raids is kinda fair imo you have to spend a lot of money and you get back blood money its like transfering it (which giving blood money an actually stable price in gp)

And with the current blood money prices (talking about skins, pets and phat) you get reasonable amount

Maybe remove 30min raids? and change 3hrs raid to 30mill and 1hrs raids to 100mill if its really that big of a deal?

What Hiki explains would kinda be an entire new server (minding the big amount of rework) 

Well almost, it needs a lot of rework but else they should just stay abadoned and useless forever or what? Instead they could be reworked and even new content could be added to them.

My point is mainly, if you make a server too hard you might miss out on players, I wouldn't play if it becomes too grindy cause then ill just stick with RS.
There is broken elements which needs a fixing, but too radical changes would mean people probably stop playing

Well the server wouldnt be too hard it would be balanced higher ur lvl the harder to get items but not impossible... Just what in 200pts in champions arena easy (like i said it takes like 17hrs (might have been changed if it was sry my bad)) or what in 1/1600 and 1/700 drop rate items fun to grind? its already VERY hard to grind some items if not impossible

And its also my opinion but i usually check first in a rsps whats in the store or vote store have (if its a p2w or you actually have to grind items out)

Yes ofc donating is important but instead of putting literally every new content in the don store why not add something in the middle? Like only adding chaotics, or regular infernal weapons or event boss keys to the donator store so you wont get the best item but the Stage one of the best item.

I also really like how phats have their own unique stats and teh different donator capes or the unique items like clue sack, these are the items which the donator store needs more imo

I've seen big servers where you were poor when you had 50b (which took time tog et if you didnt donate), which also made bandos etc pretty worthless and only custom items worth it(end gear going into prices in trillions). I've also tried servers where the grind was basically only like half as bad as OSRS, to the extend where i gave up after a few hours cause I don't have time/patience to grind for ages.


Its a very vulnerable balance that all RSPS struggles to find. 

Yes i strongly agree with that its pretty hard to find the best path but its possible.

 

Edited by Hiki
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6 hours ago, Hiki said:

Before you read, ive wrote this with my experience and future hope of the game, this is all based on MY OWN OPINION so obviously it might look negative or bad in others eye if it does you can just ignore most what im about to write 😄 but in my eyes these are all important things.

I really liked the server and i hope i WILL but atm i kinda quit because of all the chaos unbalances in the game, so the response to this topic:

 

Well yeah eco is just completely ruined. 

Most drops rates are unbalanced, There are some gears which takes days if not weeks grind to get. This apply even for beginner, mid tier gears while you can just farm 800 moles and get sycthe or rapier. Also the fact that you can just iterally spend a few bucks and get the most broken gears in the game kinda killing pvming and even the eco too.

There are many abadoned or useless minigames just for example im pretty sure most of the new players or even players who have been playing for a while never even heard about the murder job minigame or i dont even think anyone ever been at shayzien minigame (maybe for achievement) or anyone ever completing the gauntlet minigame (its uncompletable)

Bosses are also unbalanced you can just solo a group event boss by eating swordfish but you die from a corp in 2 hits if ure unlucky (or die from 1 shoot at volrath by not seeing the meteor...). but you can also safe spot some bosses just fine.

There is NO END GAME in this game at the moment and thats a fact, and its need to be changed in my opinion. You can do achievements but u get stuck at one point because some of them are bugged = cant get comp cape. You can start grinding end game gear or just buy them in 1 sec from the donator store. You can start skilling well a few lamps + xp scrolls from daily and ure already max in less than a day. You can get money but most player sell stuff way overpriced because theres no priceguide for anything so its kinda useless to spend it.

In my opinion the best choice would be a server reset, yes again and by applying the some if not all the following steps:

1. Completeley rework item drop rates 

agree with this, already spoke to zonza about it as it just doesn't feel right, Raids are much easier to obtain items from than bosses, this doesn't mean drop rates should be higher in raids but drop rates should be lower on bosses, and some bosses have a ridiculous amount of hp and damage, where raids are pretty much afkable other than tob.

2. Reworking the abadoned and useless minigames and bosses (night terror, void champion, solak, dagannoth mother, kraken, lizard shaman, cerb, zulrah, the gauntlet, barrows, warriors guild, shayzien assasult, falador siege)

Bosses definately need a rework in terms of scaling and drop rates, Loot i think should be left alone. as this gear is and should be and entry into raids or end game bosses that drop BiS. Also spoke to zonza about the pointless deaths and they were changed so that deaths do mean something and actually bring a sense of difficulty to the game.

3. Reworking donator store (removing end game content gears and replacing it with high tier items) it wont kill the grinding for end game but u also get good stuffs for ur money

Completely agree, also mentioned this to zonza, its to easy to donate for BiS and then have nothing to do. Players need to be engaged into the game and their should be a difficulty ladder based on gear, this will then build a community where people work together to get BiS and have a fun time doing it. Rather than having nothing to do.

3. Fixing all the bugs and improvig interfaces like drop viewer, control panel, info tab...

Agree somewhat, you'll have to elaborate on bugs, but the npc drop viewer is very temperamental, Solak for instance has no drops on the viewer. i believe this may be due the base npc that they customised.

4. Reducing drop rate boosters by a large amout (so there would be no need for 1 in 1600 drop rates), (max drop rate should be like 10-20% (with best drop rate ring, cape,  pet and higes don rank) (for example ring would give 3% comp cape 5%, rank 7%, pet 3%)

Depends on the drop rates if they change them.

 

 

 

 

Edited by M 3 R C Y
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